Play around with it and have fun! This deck is a blast since it is competitive, and just off-meta enough to make for some interesting games. If you can get some sort of twin bow combo to the face on turn 5, then turn around and play Tavish turn 6, most opponents concede. This will get them to question their original strategy, ultimately leading to more mistakes, since you’ve now put them out of their comfort zone. On the other hand, they do not expect a spell damage minion on the board with a twinbow-ed piercing shot to the face against their 1 or 2 health minion (that’s 13 face damage on turn 5 if you draw well). On one hand, they know they are playing a quest hunter from turn 1. This deck contains some aggressive early combos that will keep your opponent flabbergasted, due to the unorthodoxed structure. You rush to complete second quest unless you know you’re not going to be able to play Tavish on turn 6. I’ve also found it helpful to not commit to which archetype within the deck until at least turn 3 or 4. Keep warlocks squishy and try to complete the last two quests as atavism, so you can eventually overwhelm your opponent with an onslaught of boars. The control game works better against imploc where you want to reasonably manage the amount of minions he sticks to the board. The biggest issue I’ve had with this deck, was misreading the opponents deck and trying to play the control game. There are a great handful of diverse combos to land depending on how the cards fall. Most of your spells should hit the enemy in the face, omitting the spells that only deal damage to minions. The idea is to be as mana efficient as possible. This is an extremely aggro version of the meta Quest Hunter. ![]() Let me know if you have any questions, I’ve been doing great on the standard ladder with it. It is a tempo based deck and has extreme burst potential. **Archdruid was Replaced with a second Rainbow Glowscale **Spring the Trap was replaced with Marked Shot
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